Akira 1988
A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.
A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.
While attempting to win the affections of a beautiful rival, a master thief risks death to learn the secret intentions of a wealthy and seemingly immortal, but certainly ruthless, recluse.
After a successful robbery leaves famed thief Lupin the Third and his partner Jigen with nothing but a large amount of expertly crafted counterfeit bills, he decides to track down the forgers responsible—and steal any other treasures he may find in the Castle of Cagliostro, including the 'damsel in distress' he finds imprisoned there.
A little boy whose dreams transcend reality is sucked into his own fantasy, which is everything he has dreamed of, until he unleashes an old secret that may not only destroy this perfect dream world but reality itself.
Cobra, a notorious space pirate, is enlisted by bounty hunter Jane to rescue her sister from the strange being known as Crystal Bowie, but then finds himself drawn into a complex struggle over the fate of a mysterious wandering planet.
The infamous bandit Harimao hid a treasure, and to retrieve it, Lupin and the gang must gather three lost statues. When the Nazi-like group Neo-Himmel make a run for the goods, Lupin reluctantly partners with the aging "double-O" MI-6 agent Sir Archer and his granddaughter Diana to gather the statues first. Can this unorthodox team bond well enough to see this mission through?
The Lupin gang is once again dragged onto a wild treasure hunt! This time, the objective is a mysterious, small dragon statue that even Goemon's steel-rendering blade Zantetsuken cannot cut. The artifact, which once eluded even Lupin the Third's esteemed grandfather, rests deep undersea inside the infamous Titanic, and is the key to unlocking the mystery of Zantetsuken's almighty strength. A wealthy gangster, Lupin, and Goemon all want the statue for themselves!
A bloody civil war is the setting for Lupin's latest caper; the leader for one of the factions holds documents written by Earnest Hemingway and contain the location of a remarkable treasure. With Goemon and Jigen fighting on opposite sides of the war, Lupin must tackle this challenge alone. As the war rages on, can Lupin secure the treasure and keep Goemon and Jigen from killing each other?!
Lupin squares off with two criminal families and Inspector Zenigata's new female patrol to track down a hoard of biblical-era treasure.
The secret of the Lupin family treasure is out: its location is written inside a dictionary once owned by Napoleon Bonaparte himself! When the dictionary turns up as the prize for a historic motor car race, the notorious Lupin the Third and his criminal cadre race the world's superpowers to win - or steal - the Dictionary and unearth his grandfather's legacy of riches!
Foiled repeatedly by the predictions of Interpol's supercomputer, Lupin has settled down. His partner Jigen asks him to pull one last heist: recover the Super Egg, a massive diamond hidden somewhere inside the Statue of Liberty.
After Inspector Zenigata is reassigned from the Lupin case and grows despondent, master thief Lupin the Third decides to help him get his old job back, teaming up with the old man to destroy the international weapon smugglers Shot Shell. Together with Lupin's long-time partners in crime, they steal a nuclear Russian submarine and enlist the help of a nuclear physicist named Karen, who keeps suspiciously eyeing Lupin's partner Jigen. If that weren't enough, Zenigata's Interpol successor is an assassin who aims to pick off the Lupin gang one by one.
Goemon's wedding to Murasaki Suminawa, daughter of a samurai clan's leader, is interrupted when the Fuma ninjas attack, kidnapping the bride-to-be and demanding her family's ancient treasure as ransom. Lupin, Jigen, Goemon and Fujiko work together once again to try to save Murasaki and get to the treasure before the Fuma can steal it.
Indestructible to his enemies and irresistible to women, the professional assassin codenamed Golgo 13 is shrouded in mystery and anonymity. If you're on his hit list, you're already dead. Always hired on his reputation alone, Golgo never breaks a contract. Can he survive the combined forces of the FBI, CIA, the Pentagon and the U.S. Army? Has the nameless agent finally met his match against the superhuman powers of the Snake and the twin evils of the psychopathic mercenaries, Gold and Silver?
Notorious thief Lupin the Third aims to steal the lost treasure of the Romanov royal family with his criminal associates along for the ride. The treasure is an immense quantity of gold hidden underground in the vaults of a mysterious Texas bank. But to obtain the gold, Lupin and his friends will have to face down both the Mafia and Rasputon, the telepathic descendant of the mad monk Rasputin. Lupin again eludes inspector Zenigata with the help of a mysterious blonde named Judy Scott, as Rasputon manipulates the world's leaders to put every obstacle in Lupin's path.
A simple diamond heist leads Lupin into the machinations of a bizarre cult based around the prophecies of Nostradamus. They kidnap Julia, the daughter of Douglas, a wealthy American who is seeking the presidency, along with Lupin's diamond. At stake is the lost book of prophecy Douglas holds in the vault at the top of his skyscraper.
One day Anpanman finds a big cloud over the sea, home to the School for Witches. One of the students, Lyrica, makes friends with Anpanman and leaves to join his gang. One night Baikinman and Dokinchan sneak into the teacher's room and steal the magic book, stick and glasses. Baikinman uses great magic, making the school a dark world. Will Lyrica come back to her school and friends ...?
In a mystical land filled with magic and monsters, eager adventurers scour a ten-floor dungeon in search of fame and fortune - if they are able to escape with their lives! But none dare set foot in the tenth floor, as a powerful foe will make sure that they never return to the light of day: the evil Werdna, a wizard who stole an amulet of immense power. Now, to aid a beautiful woman, a group of skilled warriors must descend to the tenth floor to find the woman's lost love, and to take back the amulet from the hands of evil!
Based on the first Tengai Makyou game, that initially came out in 1989 as one of the first titles for NEC's PC Engine CD-ROM.
Hyuma Hoshi dreams of becoming a top baseball star like his father, a 3rd baseman who was injured in World War II and forced to retire. Hoshi joins the wildly popular Giants team and soon realizes the difficulty of managing high expectations. From the grueling training to his rivalry with Hanagata of the Hanshin Tigers, Hoshi will need some pitching magic to make it in the big leagues.