Prehysteria! 1993
A young boy and his family embark on a series of adventures when the boy finds some mysterious eggs which hatch to reveal a brood of baby dinosaurs.
A young boy and his family embark on a series of adventures when the boy finds some mysterious eggs which hatch to reveal a brood of baby dinosaurs.
When 13-year-old Randy is forced to stash his remote control toys in a model home, he stumbles across the hideout of three prison escapees. With the use of his remote control toys, Randy manages to apprehend the three fugitives.
In this light-hearted sci-fi adventure, the title teen and his fellow time travellers find themselves marooned on a weird planet held captive by huge alien creatures. ~ Sandra Brennan, Rovi
A rich boy desperate for attention makes friends with the dinosaurs of "Prehysteria!". Prehysteria! 2
A young man must risk his life to save his fire-breathing friend from the unscrupulous owner of an amusement park.
A young boy finds a crate of green beans. When they're planted, they grow a beanstalk to the clouds, where a castle of giants are habited.
Fourteen-year-old Henry and his friends are about to change history. Sneaking into the apartment of an eccentric Clockmaker, the kids discover that the old man controls time for the entire world through an incredible array of magnificent timepieces and weird machines. When one of the curious kids accidentally pushes a wrong button and gets launched back in time, the space-time continuum is severely disrupted. As everything begins to change around them, the young adventurers must travel back in time to save their friend...and the future
Josh and his pals, after saving many mixed up, time-twisted worlds now find themselves in the center of the earth, in a cavern full of mushroom people. They call themselves the 'Shrooms, and Azabeth, mistakes them for a delicious treat from her planet and takes a huge bite out of one of the taller 'Shrooms, which poisons her, leaving her in a weak and disoriented state. Now it is up to Josh, Irwin, Prism, and new friend Porcini, the Italian 'Shroom, to find the cure to the mushroom disease and save Azabeth from certain death. The journey won't be easy, however, because they will face many challenges within the deep, dark caverns. Nightmare Hollow, which is off-limits to all of the 'Shrooms, is an especially dangerous part of the caverns, and just exactly where our lovable heroes must journey to. It is there that they will learn of the history of time itself and confront the most frightening foe yet...the Muncher!
Josh and his pals get into deep trouble after they discover some weird worms with voracious, insatiable appetites.
A young teenager wins a contest for a "Medieval Adventure" from a soda company. The winners, plus a film crew from the soda company arrive at the castle for the adventure. During the night, a spell cast over 600 years prior brings the castle and all the people in it back to 1383. The evil Lord Raykin plans on retrying to take the castle. It is up to the group to stop him, and thereby return to the 20th century. They enlist the help of the former court magician, Percival, to help them.
Jack Carlisle is a disillusioned 13-year old boy. His mother is always away at work since his father left. He decides to run away, as his mom won't miss him. As he is ready to leave, his nanny, convinces him to read this 'magic book'. The book is about a pirate adventure on Magic Island. As Jack reads the book, he is sucked into the world and goes on numerous adventures with Prince Morgan, while fleeing the evil Blackbeard the Pirate. He is even saved by Lily, a beautiful mermaid, whom he falls in love with.
A little girl's imaginary friends come to life when she goes through her great-grandmother's antique mirror, a la Alice, after she sees it glowing.
The dinosaurs help young Ella and her family save their mini-putt business.
Three kids discover a tiny kingdom beneath their kitchen sink and are drawn inside, becoming involved with the miniature world's civil war.
When a sixteen year-old boy and his two young siblings set off on a quest to find their missing parents, their search leads them to a ghost town in the middle of the desert. They soon discover that this is no ordinary tourist spot. In fact, according to the maps, it doesn't exist at all! Finding their way into this mysterious place, the kids must confront the sinister force that dwells beneath it in order to rescue their parents - and save themselves.
While visiting a museum, two siblings Ben and Kim a fierce electrical storm creates a passage between the real world and worlds within the paintings. They are magically whisked through time to the 1600's and find they must square off against a wicked magician and also locate a valuable jewel in order to return to the present day.
A man tries to build a theme park on top of land that's secretly the home to friendly Leprechauns.
Josh Kirby Time Warrior Chapter 1 Planet of the Dino-Knights: In the 25th century mankind has found a device capable of destroying the universe. Irwin 1138 separates the Nullifier into 6 pieces which he scatters throughout time. When the evil Dr. Zoetrope goes after the pieces, Irwin 1138 must try to stop him, with the help of a 20th century teenager, Josh Kirby, and a half-human warrior named Azabeth Siege. The race is on.
The Planet Patrol Team, four teens dedicated to protecting the innocent citizens of the universe from evil intergalactic forces, face the battle of a lifetime as they confront LORD DOOM and his horrible minions. After Doom selects Earth as home for his repulsive collection of deadly creatures, the Team swings into action, fighting off a dinosaur skeleton, a “killer monster” and finally a gigantic savage robot, in a valiant effort to defend the galaxy and its inhabitants. Though thoroughly overmatched by Doom, the Team utilizes skill, luck and uncanny quickness to tackle the formidable war machine in a battle to the death.
Dr Tuttle uses the Doppelganger to breach a mirror, letting Dragora, Dabble and Swanson into the people world. Dragora uses this opportunity to get revenge on Mary Margaret, by way of having her over for tea.