A Nightmare

A Nightmare 1896

6.00

A man has a fantastical nightmare involving, among other things, a grinning malevolent moon.

1896

The One-Man Band

The One-Man Band 1900

6.80

A band-leader has arranged seven chairs for the members of his band. When he sits down in the first chair, a cymbal player appears in the same chair, then rises and sits in the next chair. As the cymbal player sits down, a drummer appears in the second chair, and then likewise moves on to the third chair. In this way, an entire band is soon formed, and is then ready to perform.

1900

A Terrible Night

A Terrible Night 1896

5.08

A man tries to get a good night's sleep, but is disturbed by a giant spider that leaps onto his bed, and a battle ensues in hilarious comic fashion.

1896

The Cook in Trouble

The Cook in Trouble 1904

5.20

A cook has his hands full with three mischievous devils, who pop in and out of his kitchen.

1904

The Conjurer

The Conjurer 1899

6.28

A film from Méliès has him playing a magician who does a few tricks including making a woman disappear.

1899

The Mermaid

The Mermaid 1904

5.60

A magician conjures up a mermaid while fishing.

1904

The Human Fly

The Human Fly 1902

5.90

This is a moving picture that moves. Positively the greatest magical picture ever offered. A Hindoo magician appears and dances for the entertainment of six pretty maidens. Then, to the astonishment of all, he runs up the wall, dances and turns handsprings in mid-air, introducing many tricks that are entirely new in animated photography. The most puzzling of all the mystical series. (Star Film Catalog)

1902

Playing Cards

Playing Cards 1896

4.85

Three friends are playing cards in a beer garden. One of them orders drinks. The waitress comes back with a bottle of wine and three glasses on a tray. The man serves his friends. They clink glasses and drink. Then the man asks for a newspaper. He reads a funny story in it and the three friends burst out laughing while the waitress merely smiles.

1896

The Monster

The Monster 1903

5.90

An Egyptian prince has lost his beloved wife and he has sought a dervish who dwells at the base of the sphinx.

1903

The Black Imp

The Black Imp 1905

6.50

A traveler at an inn is harassed by a mischievous devil in his room.

1905

Apparitions

Apparitions 1903

5.40

Alone in his room at an inn, a lustful old man is haunted by spirits.

1903

The Palace of the Arabian Nights

The Palace of the Arabian Nights 1905

5.60

A poor but honest man wins great wealth, and the hand of a beautiful princess, after facing a series of exciting trials in the tunnels and catacombs of ancient Araby. Guided by the mysterious Khalafar, the troupe (alongside him go some cowardly scholars) encounter skeletons, fire-breathing lizards, and mirages on their journey through the lower world.

1905

The Temptation of St. Anthony

The Temptation of St. Anthony 1898

5.83

St. Anthony is tempted by visions of women, including one that is transformed from the image of Jesus Christ Himself!

1898

Tchin-Chao, the Chinese Conjurer

Tchin-Chao, the Chinese Conjurer 1904

4.80

A Chinese conjurer stands next to a table, it becomes two tables. A fan becomes a parasol, lanterns appear and disappear. The conjurer spins the open parasol in front of himself, and a dog leaps out from behind it. The dog becomes a woman, then a masked man appears. The conjurer sits them each on a box a few feet apart: suddenly the woman and man have changed places. The disappearing and the transfers continue in front of a simple backdrop.

1904

Jupiter's Thunderballs

Jupiter's Thunderballs 1903

5.20

With godly entrapments, Zeus appears on the horizon, engages Hermes as an audience, and tries to throw some thunderbolts. They fizzle. Hephaestus tries to make some repairs but succeeds only in heating the bolts and burning Zeus's hands. Zeus conjures nine muses, but do their incantations help? He dismisses them as well as a visiting Pan, and his fits of pique become counter-productive. Can he get his powers back?

1903