KoKo's Earth Control

KoKo's Earth Control 1928

6.60

Ko-Ko the Clown and his dog Fitz walk into a building where levers that control various aspects of the Earth are located. After Fitz presses a particular lever, the world goes topsy-turvy and out-of-control. Note that this cartoon contains strobe flashing.

1928

Ko-Ko's Magic

Ko-Ko's Magic 1928

1

Ko-Ko the Clown's hijinks with a magic powder.

1928

Ko-Ko's Tattoo

Ko-Ko's Tattoo 1928

1

Max draws a tattoo of a cat on his coworker, and Fitz chases the cat around when the tattoo comes to life.

1928

Ko-Ko's Harem Scarem

Ko-Ko's Harem Scarem 1929

6.00

Ko-Ko and Fitz emerge from an inkwell into the sultan's harem.

1929

Finding His Voice

Finding His Voice 1929

5.60

Animated figure Talkie gets a visit from his friend Mutie in search for a job. Talkie takes him to the Western Electric sound lab...

1929

Ko-Ko's Conquest

Ko-Ko's Conquest 1929

1

Ko-Ko the Clown thinks being a hero is easy, but his animator tries to prove him otherwise

1929

Now You're Talking

Now You're Talking 1927

5.80

Bell Telephone instructional film shows how - and how not - to treat your upright desk telephone set. Don't wiggle the hook excessively, don't tangle the cord, keep away from water, etc.

1927

Inklings, Issue 12

Inklings, Issue 12 1925

7.00

Series of animated vignettes linked by a disembodied hand which appears to be drawing the illustrations. In the first segment, the hand turns around a drawing of an old man and canine-hero Rin Tin Tin magically appears. In the second set of segments, drawings of children morph into adults who look completely unlike their youthful countenances. in the final segment, the hand slices up "The House That Jack Built" into the pictures of the most significant characters in the children's rhyme, and then reattaches the slips of paper to reform the house.

1925

Ko-Ko's Haunted House

Ko-Ko's Haunted House 1928

8.00

A friend of KoKo's animator draws a haunted house, and KoKo and his dog Fitz go inside. There, they encounter frightening hallways where every door leads to a new spook.

1928

KoKo the Kop

KoKo the Kop 1927

6.00

Part of the 'Inkwell Imps' series.

1927

Ko-Ko's Hypnotism

Ko-Ko's Hypnotism 1929

1

A live-action amateur hypnotist mesmerizes Ko-Ko the clown and Fitz the dog; but a witch teaches them how to take their revenge…

1929

Ko-Ko Smokes

Ko-Ko Smokes 1926

1

Max draws a big cigar and Ko-Ko and Fitz want to smoke it. Max's coworker smokes up a storm in the office until the fire marshal arrives.

1926

Inklings, Issue Unknown

Inklings, Issue Unknown 1927

1

Series of animated vignettes linked by a disembodied hand which appears to be drawing the illustrations.

1927

Inklings, Issue ??

Inklings, Issue ?? 1927

1

A British reissue of a Fleischer Inklings short with sound narration.

1927

Lunch on a Cart

Lunch on a Cart 1925

1

An extremely brief rundown of the history and construction of the lunch wagon, commonly found on studio lots-- that still manages to fit in a little comedy.

1925