Blade II 2002
Blade forms an uneasy alliance with the vampire council in order to combat the Reapers, who are feeding on vampires.
Blade forms an uneasy alliance with the vampire council in order to combat the Reapers, who are feeding on vampires.
A local legend states that if you're on the river after dark, you may be the victim of The Red Fern Reaper. A group of young adults test that by throwing a huge party on the river. It turns out to be their biggest mistake.
A group of unsuspecting teens face a railroad reaper in his desert carnival.
After a millennia of taking souls, Death decides to hang it up and finally get one of those "lives" humans are always talking about. Before he can do that, he has to deal with Ashley; a teenage girl determined to end her life. This leads to an ideological tug of war as the two of them debate the question "who controls your life... and death?"
Ethan is electrocuted in the lift of his building. The Reaper comes to get his soul, but it is without taking into account madam Bompas's intervention, sparkling neighbor of Ethan.
Nathanael is not your everyday pizza boy. In fact, he works for none other than Death itself, bringing deadly deliveries to those whose time is up. But things become difficult when he is faced with his greatest challenge: his best friend.
A strung out man has an eerie late night visitor.
Five friends are haunted by an evil spirit while on a ghost hunting tour in Key West.
When a mysterious drifter reluctantly takes a job with a roadside haunted house, he quickly discovers that the attractions locked up in the basement are far more dangerous than plastic skeletons in rubber chains. Together with a mixed-up young woman in search for her lost nephew, and a host of liquored-up, live-remote radio deejays, Jerrod will have to solve the mystery of an ancient Egyptian amulet and face the wrath of the Angel of Death before he can be free of his curse: Necrophobia.